On Ubisoft’s Aim to End Finite Gaming Experiences

Lionel Rainaud, Executive Vice President of Creative for Ubisoft’s Canadian studios, shared via a blog post an interesting, albeit not novel idea, for games. The aim is to end the disparaging of resources that is the finite game experience: as in, the game that you experience once or twice, but that once you’ve seen the campaign’s completion and finished all the end content, goes back on the shelf never to see the light of your interest again: all the development time (measured in years) and eff…
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