AMD Makes Open Source Wrapper to Ease Vulkan API Use

Since it was first announced even, many have been looking forward to the use of the Vulkan graphics API. It is a low-level, multi-platform API that can be used to significantly lower the overhead involved other APIs, so it can be leveraged to significantly improve performance on some hardware, especially when there are special GPU features it can take advantage of. Unfortunately it is not very easy to work with because it requires the developer do much more of the work involved, whereas highe…
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